using Engine.Graphics;
using Engine;
using Game;
using GameEntitySystem;

namespace SCIENEW {
    public class CrusherDevice : SixDirectionalDevice {
        public CrusherDevice() : base(
            "CrusherDevice",
            127,
            111,
            111
        ) { }

		public override DeviceBehavior[] GetBehaviors(Project project) => [new CrusherBehavior(project)];
	}





}